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<title>Checkpoint Development devlog</title><link>https://www.checkpointappdevelopment.com/devlog</link><atom:link href="https://www.checkpointappdevelopment.com/feed.xml" rel="self" type="application/rss+xml"/><description>Updates from Checkpoint Development: Checkpoint: Megacity, Checkpoint: Rush, Saecula and Genesis.</description><language>en</language>
<item><title>Genesis: Welcome to Aurelis</title><link>https://www.checkpointappdevelopment.com/posts/genesis-welcome-to-aurelis</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#genesis-2026-10-29-welcome-to-aurelis</guid><pubDate>Thu, 29 Oct 2026 12:00:00 -0700</pubDate><category>Genesis</category><description><![CDATA[<p>Genesis is a city builder set in the ruins of Aurelis, a great Roman city that emptied in a single night. Lead a handful of settlers from a riverside camp to a thriving medieval city.</p><p>Choose whether to restore the old cathedral, arena and temples stone by stone, or salvage them to build your own. But the deeper you dig beneath the streets, the more you learn about what emptied the city, and the dark is still down there.</p>]]></description></item>
<item><title>Genesis: Stone, scaffolds and a Pantheon</title><link>https://www.checkpointappdevelopment.com/posts/genesis-stone-scaffolds-and-a-pantheon</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#genesis-2026-10-29-stone-scaffolds-and-a-pantheon</guid><pubDate>Thu, 29 Oct 2026 12:00:00 -0700</pubDate><category>Genesis</category><description><![CDATA[<p>Restoration is now something you watch: timber scaffolding and a treadwheel crane climb a landmark course by course, and the finished stone has real mortar, worn edges and curved walls. The temple can now rise as the Pantheon, a domed rotunda behind a columned portico.</p><p>Underneath, the town got deeper too. Goods are carried by haulers and carts, so roads matter. Fields, barns and granaries feed the town, fire, floods, sickness and frost test it, and factions and the lord make their demands.</p><ul><li>Rivers with bridges, docks and a shipwright building fishing boats and trading ships</li><li>Trade with three neighbouring towns, with moving prices and contracts</li><li>Seasons that change the grass, flowers and water, and snow and puddles in the streets</li><li>Four great works: the Great Spire, the Great Harbour, the University and the Royal Palace</li><li>Windows that light house by house at night</li></ul>]]></description></item>
<item><title>Saecula: The world of 1000 AD</title><link>https://www.checkpointappdevelopment.com/posts/saecula-the-world-of-1000-ad</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#saecula-2026-10-29-the-world-of-1000-ad</guid><pubDate>Thu, 29 Oct 2026 12:00:00 -0700</pubDate><category>Saecula</category><description><![CDATA[<p>The world map is up. It shows the relief and sea depth of the whole globe, coasts, lakes and rivers, and the vegetation of around the year 1000, worked out from a simple climate model.</p><p>About 250 realms, vassals and peoples hold the land, with borders that settle on mountains, deserts and narrow seas, and about 680 cities and towns are linked by their main routes. The British Isles are mapped in full, with some 13,000 settlements, strip fields, woods, fens and Roman roads. Zoom in, and trees, buildings and village names stream in until you&#x27;re looking at a single village.</p>]]></description></item>
<item><title>Saecula: Introducing Saecula</title><link>https://www.checkpointappdevelopment.com/posts/saecula-introducing-saecula</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#saecula-2026-10-28-introducing-saecula</guid><pubDate>Wed, 28 Oct 2026 12:00:00 -0700</pubDate><category>Saecula</category><description><![CDATA[<p>Saecula, formerly called Millennium, is a long-held dream project: a grand strategy and city-building game that runs from the year 1000 to 2000, inspired by games like Victoria and Hearts of Iron.</p><p>The plan is settlements that visibly grow on the map, roads and colonies, people who migrate and carry their culture and religion with them, a deep tech tree, and war measured by what it costs the economy and the population. It&#x27;s early days, and this devlog will follow it from the first prototype.</p>]]></description></item>
<item><title>Checkpoint: Megacity: Landmarks</title><link>https://www.checkpointappdevelopment.com/posts/megacity-landmarks</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#megacity-2026-10-28-landmarks</guid><pubDate>Wed, 28 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Megacity</category><description><![CDATA[<p>Six landmarks are now on the map: the Spire Observation Deck, the Drowned Cathedral, the River Docks, Kiln Stadium, the Black-water Canal and the Memorial Wall.</p><p>Each has its own page, two people to talk to and a history in the Codex once you&#x27;ve visited. Look around once a day for one of 30 new scenes.</p>]]></description></item>
<item><title>Checkpoint: Rush: A new icon</title><link>https://www.checkpointappdevelopment.com/posts/rush-a-new-icon</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#rush-2026-10-28-a-new-icon</guid><pubDate>Wed, 28 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Rush</category><description><![CDATA[<p>Rush has a new icon: an old beige computer with an amber R, a blinking cursor and the Ministry stripes. It&#x27;s also where this site&#x27;s look comes from.</p>]]></description></item>
<item><title>Saecula: The first foundations</title><link>https://www.checkpointappdevelopment.com/posts/saecula-the-first-foundations</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#saecula-2026-10-28-the-first-foundations</guid><pubDate>Wed, 28 Oct 2026 12:00:00 -0700</pubDate><category>Saecula</category><description><![CDATA[<p>Saecula has its foundations. The simulation starts on 1 January 1000, runs day by day at five speeds, and keeps a chronicle that opens a new annal every year. Everything in the world, from terrain to goods, religions and cultures, is loaded from data, so it can be modded later.</p><p>The first close view is in too: hamlets, villages and towns generated from rules, with roads, plots facing the street, a church and sometimes a lord&#x27;s hall behind a palisade. Switch the age and the same village rebuilds itself, from wattle, daub and thatch around 1000 to timber framing, chimneys and tile by 1250.</p>]]></description></item>
<item><title>Checkpoint: Megacity: City voices: optional on-device AI</title><link>https://www.checkpointappdevelopment.com/posts/megacity-city-voices-optional-on-device-ai</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#megacity-2026-10-27-city-voices-optional-on-device-ai</guid><pubDate>Tue, 27 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Megacity</category><description><![CDATA[<p>Written dialogue stays the default and covers every conversation in the game. For players who want it, City voices is an optional download that lets characters answer in their own words, running on the phone itself.</p><p>The AI only writes words. The game still decides what happens, and if a reply is slow, the written line takes over. It needs a 64-bit phone, and both model sizes are free.</p>]]></description></item>
<item><title>Checkpoint: Megacity: The People of Megacity</title><link>https://www.checkpointappdevelopment.com/posts/megacity-the-people-of-megacity</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#megacity-2026-10-27-the-people-of-megacity</guid><pubDate>Tue, 27 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Megacity</category><description><![CDATA[<p>Megacity now keeps a catalogue of its cast: 90 fixed characters, each with their own traits, wants, fears and a secret, and no two sharing a name or a face.</p><p>Everyone you can talk to has deeper dialogue, with at least 40 different replies a month and follow-up threads on their own topics. People also ask you things back, and how you answer changes how they feel about you.</p><ul><li>A rebuilt dating site with 36 people, each with their own voice</li><li>Longer newspapers about the city&#x27;s history and politics</li><li>Sound effects and music that change by area</li><li>An isometric view of your apartment</li></ul>]]></description></item>
<item><title>Checkpoint: Megacity: A face for everyone</title><link>https://www.checkpointappdevelopment.com/posts/megacity-a-face-for-everyone</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#megacity-2026-10-27-a-face-for-everyone</guid><pubDate>Tue, 27 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Megacity</category><description><![CDATA[<p>Every person in Megacity now has a face from one portrait generator: the traveller at the glass, the photo on their papers, the people in the venues, your family, and you.</p><p>Jobs set the look. Politicians wear suits, Apex officers wear peaked caps, welders wear hard hats and refugees wear worn coats. With 31 hairstyles, 19 hats and 22 kinds of clothing, plus scars, tattoos and cyber eyes, no two faces are alike.</p>]]></description></item>
<item><title>Checkpoint: Rush: Free to play, with a Supporter pack</title><link>https://www.checkpointappdevelopment.com/posts/rush-free-to-play-with-a-supporter-pack</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#rush-2026-10-27-free-to-play-with-a-supporter-pack</guid><pubDate>Tue, 27 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Rush</category><description><![CDATA[<p>Rush will be free. An ad appears every few runs, never in a new player&#x27;s first runs and never right after a promotion, and three daily bonuses unlock as you play.</p><p>The $2.99 Supporter pack removes the ads and adds two exclusive cosmetics and a badge. Progress, unlocks and purchases follow your Google Play account to a new phone. Rush also has its first soundtrack.</p>]]></description></item>
<item><title>Checkpoint: Rush: Daily Rush curveballs</title><link>https://www.checkpointappdevelopment.com/posts/rush-daily-rush-curveballs</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#rush-2026-10-27-daily-rush-curveballs</guid><pubDate>Tue, 27 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Rush</category><description><![CDATA[<p>Daily Rush now throws two curveballs a day, the same for everyone. One day only certain nations may enter; another, every visa needs a sponsor, or there&#x27;s a ban on livestock. There are eight twists, and they show as amber tags on the rule strip.</p>]]></description></item>
<item><title>Checkpoint: Megacity: Walk-in venues, smugglers and a casino</title><link>https://www.checkpointappdevelopment.com/posts/megacity-walk-in-venues-smugglers-and-a-casino</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#megacity-2026-10-26-walk-in-venues-smugglers-and-a-casino</guid><pubDate>Mon, 26 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Megacity</category><description><![CDATA[<p>Every bar and shop is now a place you walk into: see who&#x27;s there, talk to the owner and the regulars, and make deals at the counter.</p><p>Contraband is real now. Seized goods go into an evidence locker, and for every find you choose: log it, pocket it, hand it back for a cut, or hold it and see who comes to collect. Five smugglers remember how you treat them, and the best of them will give you their number.</p><ul><li>Four newspapers, including a pirate sheet</li><li>The Gilded Lumen casino, with roulette, high card and the Lumen Wheel</li><li>Vantor Motors, with eight cars to buy and keep in your garage</li><li>Optional retirement once you&#x27;ve saved 100,000c</li></ul>]]></description></item>
<item><title>Checkpoint: Rush: New rules every day, and a new look</title><link>https://www.checkpointappdevelopment.com/posts/rush-new-rules-every-day-and-a-new-look</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#rush-2026-10-26-new-rules-every-day-and-a-new-look</guid><pubDate>Mon, 26 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Rush</category><description><![CDATA[<p>The rules now come from the date. Quick runs keep it light: one denied nation, one name on the watch list, one embargo. Ranked adds more as you climb, and rotates them every few crossers.</p><p>All ten nations have their own flag and passport, and diplomats carry black and gold. Forged papers always have a tell. The game also traded its green screen for a beige old-PC look that&#x27;s easier to read.</p><ul><li>Ranked tiers from Bronze to Obsidian, colour-coded on the board</li><li>Each tier unlocks a desk finish and a screen colour</li><li>Shift lets you set your own rules</li></ul>]]></description></item>
<item><title>Checkpoint: Rush: Swipe to stamp</title><link>https://www.checkpointappdevelopment.com/posts/rush-swipe-to-stamp</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#rush-2026-10-26-swipe-to-stamp</guid><pubDate>Mon, 26 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Rush</category><description><![CDATA[<p>Drag a document right to clear it, left to hold it, and further left to detain. A stamp grows as you drag, and the phone gives a small click as each verdict locks in. Quick flicks count too.</p><p>Every five correct in a row adds two seconds. Every ten starts rush hour: eight seconds where each crosser counts double, until you make a mistake. There are also 13 achievements to unlock.</p>]]></description></item>
<item><title>Genesis: A lived-in town</title><link>https://www.checkpointappdevelopment.com/posts/genesis-a-lived-in-town</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#genesis-2026-10-26-a-lived-in-town</guid><pubDate>Mon, 26 Oct 2026 12:00:00 -0700</pubDate><category>Genesis</category><description><![CDATA[<p>Grain fields now ripen from green to gold, yards fill with washing lines, woodpiles, hens and carts, and chimney smoke rises over the roofs. Settlers stand at true scale and dress by class, from roughspun peasants to patricians in Roman robes.</p><p>The land carries on past the edge of the map into hills, mountains and forest that fade into haze, with drifting clouds and their shadows. Every older home was rebuilt in the new look, and the founders&#x27; campfire can become a Stone Hearth, a statue or a fountain.</p>]]></description></item>
<item><title>Checkpoint: Megacity: Settings, sick days and a fully offline game</title><link>https://www.checkpointappdevelopment.com/posts/megacity-settings-sick-days-and-a-fully-offline-game</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#megacity-2026-10-25-settings-sick-days-and-a-fully-offline-game</guid><pubDate>Sun, 25 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Megacity</category><description><![CDATA[<p>This update came out of a long playtest. Vendors now do everything they promise, Foundry Pit bets are real gambles, blackmailers can finally be dealt with, and the dating screen is easier to use.</p><p>There&#x27;s a proper Settings screen for music, effects, text size, vibration and the CRT flicker. You can call in sick, two paid days in every ten, though your supervisor notices patterns. Every venue has its own emblem on the map, and saves from the current version carry over, with a backup every morning.</p><p>The background music used to stream from the internet. It&#x27;s now an original loop built into the game, so Megacity runs fully offline and collects nothing.</p>]]></description></item>
<item><title>Checkpoint: Megacity: The story system arrives</title><link>https://www.checkpointappdevelopment.com/posts/megacity-the-story-system-arrives</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#megacity-2026-10-24-the-story-system-arrives</guid><pubDate>Sat, 24 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Megacity</category><description><![CDATA[<p>Gate 7 now has stories. Eight storylines run alongside your shifts, from a loyalty census to an inquiry into the gate itself, and they open and close depending on what you do at the glass.</p><p>Twenty-two random events and their follow-ups fill the days in between, rumours travel around the city&#x27;s bars and street corners, and a new STORIES tab in the Codex keeps track of everything you&#x27;ve set in motion.</p>]]></description></item>
<item><title>Checkpoint: Rush: Introducing Checkpoint: Rush</title><link>https://www.checkpointappdevelopment.com/posts/rush-introducing-checkpoint-rush</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#rush-2026-10-24-introducing-checkpoint-rush</guid><pubDate>Sat, 24 Oct 2026 12:00:00 -0700</pubDate><category>Checkpoint: Rush</category><description><![CDATA[<p>Rush is a quick-fire spin-off of Megacity, set in the same world. Travellers from invented outer states like Volska, Korvenia and Dravost head for Megacity&#x27;s districts, and you have ninety seconds to process as many as you can.</p><p>There are five modes from day one: Rush, Daily Rush, Ranked, Shift and Practice. Leaderboards run through Google Play Games, so there&#x27;s no account to make.</p>]]></description></item>
<item><title>Genesis: Aurelis takes shape</title><link>https://www.checkpointappdevelopment.com/posts/genesis-aurelis-takes-shape</link><guid isPermaLink="false">https://www.checkpointappdevelopment.com/devlog#genesis-2026-10-19-aurelis-takes-shape</guid><pubDate>Mon, 19 Oct 2026 12:00:00 -0700</pubDate><category>Genesis</category><description><![CDATA[<p>Genesis grew fast this month. The ruins of Aurelis now change from map to map, with a river down from the mountains, an old city whose walls may be whole or gone, and six great landmarks to restore in three paid stages: Repaired, Restored and Glorious.</p><p>Settlers keep a daily routine of work, free time and sleep, each with a personality that decides where they go in the evening. The town has 122 buildings to choose from, roads that wear in where people walk, and boats on the river.</p><ul><li>A new build menu with pictures, search and favourites</li><li>The Undercity has lurkers, two bosses, and a company of sellswords to clear it</li><li>Relics with rarities, a Relic Hall and trade caravans</li><li>Every building drawn from one library of photographed stone, timber, plaster and thatch</li></ul>]]></description></item>
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