Genesis
The city emptied in a single night. You are going to live there anyway.
Genesis is a relaxed, hand-crafted city builder set among the ruins of a Roman and medieval city. Lay out homes, raise streets of joined townhouses, and watch your settlers carry stone from the rubble to rebuild what was lost. Your camp becomes a village, a town, a city, and at last a great city that fills the old walls again.
Every ruin is a choice: tear down the old temple for stone now, or rebuild it block by block and earn its blessing. But the ruins remember. The longer the great buildings stand broken and the deeper you dig, the more the dread rises, and the night grows strange.
Relics surface as you dig: a legion’s tablet, a bronze mask, a key that fits no door. Each one adds a page to your Chronicle. Late in the game, sink a shaft into the Undercity, a second, dark map of cisterns, catacombs and a deep temple, where a Sealed Gate waits for your decision.
- Restore or salvage six great landmarks, the city walls, towers and columns
- Grow from camp to village, town, city and great city
- Peasants to Patricians, each with their own needs, in homes that join into real streets
- Four seasons with harvests, snow, frozen rivers and firewood
- A dread meter, night events and story choices recorded in your Chronicle
- The Undercity: a second map with fog, mines, expeditions and things that lurk
- Trade with neighbouring towns, by road and by river
- Settlers with names and faces you can follow through their day, and a photo mode
Screenshots


Summer, day 16: a restored temple, scaffolding round a landmark, and the village spreading along the river.
Winter: snow on the roofs, smoke from the chimneys, and the old aqueduct behind the town.
Day one: six settlers make camp in the empty streets of Aurelis.
Night: lit windows and lanterns round the town square. (Earlier build)
Townhouses join into streets with shop fronts. (Earlier build)
Torchlight in the Undercity. (Earlier build)
The title screen, with what’s new in version 0.54.
The town ledger: goals for the next tier, dread, food and gold over time.
People and jobs: choose which work comes first.
The build menu, with every building pictured.Road to Steam
- 0.54
Playable build Done
Camp to great city, the Undercity, seasons, trade and the great works
- Store
Steam store page In progress
Description, tags and capsule art drafted
- Steam
Achievements and cloud saves In progress
Built into the game, switched on when the Steam page goes live
- Launch
Release on Steam Planned
After playtesting and polish
Devlog
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