You are the inspector at Gate 7, the checkpoint between the outer states and Megacity. Check papers, question travellers, take or refuse bribes, and get home with enough money to feed your family.
Off shift the city opens up. Walk into bars and shops and talk to the people who run them, trade on a living stock market, buy a car or a business, rent out flats, and follow storylines that run for days. People remember what you did to them, and the city’s newspapers have their own take on it.
- Over a hundred named characters with their own looks, traits and replies
- Storylines and random events that grow out of your choices
- Contraband, smugglers and an evidence locker at the booth
- A living stock market, businesses, rental flats, cars and a casino
- Family life, dating and an apartment you build up over time
- Fully offline. Collects no data.
Screenshots
The booth: today’s orders, your last shift and the border bulletin.
The city map: Apex Spire over Bazaar Seven, with every venue pinned.
HOME-AI: rent, rations, your household and the day’s papers.
The Codex: every district’s population, threat level and gate.
Your inspector profile: vitals and where you stand with each faction.Roadmap
- 2.0
Megacity Lives In testing
Walk-in venues, smugglers, a casino, cars, and a face for everyone
- 2.1
The People of Megacity In testing
A full cast with their own traits and much deeper dialogue
- 2.2
City Voices In testing
Optional on-device AI conversations
- 2.3
Out on the Town In progress
Landmarks, street racing, better cars and fights, furniture
- 2.4
Who You Are Planned
Operator traits and a new-game screen
- 2.5
The Gate Gets Harder Planned
New paperwork, photo evidence and interrogations
- 2.6
Nights in the City Planned
Two new districts, jobs off the books and seasons
- 2.7
Family Matters Planned
Children who grow up, illness and care, pets
- 3.0
The Reckoning Planned
The factions come to a head, with several endings
Devlog
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