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Walk-in venues, smugglers and a casino

Screenshot from Checkpoint: Megacity

Every bar and shop is now a place you walk into: see who's there, talk to the owner and the regulars, and make deals at the counter.

Contraband is real now. Seized goods go into an evidence locker, and for every find you choose: log it, pocket it, hand it back for a cut, or hold it and see who comes to collect. Five smugglers remember how you treat them, and the best of them will give you their number.

  • Four newspapers, including a pirate sheet
  • The Gilded Lumen casino, with roulette, high card and the Lumen Wheel
  • Vantor Motors, with eight cars to buy and keep in your garage
  • Optional retirement once you've saved 100,000c
About Checkpoint: MegacityGet it on Google Play