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Policies, chartered companies and a busier world

A new Policies window lets you decide how your realm runs: market tolls, the grain trade (free, an export ban or public granaries), guilds, sound or debased coinage, forest law and settlement charters. Each choice changes the monthly economy, the treasury or how your towns grow. Taxes stay in the Finances window.

You can also fund chartered companies from the treasury. They run on their own and pay the crown a dividend: trading companies keep their own caravans and ships, and works companies build and run workshops for a good and its supply chain wherever it pays.

  • People now walk through the towns and along the roads
  • Ships sail the trade routes
  • Pirate ships lurk off their havens
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